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### Description
We faced problem with syncing `FixedStringXBytes` of the `NetworkBehaviour` when changing ownership of the corresponding `NetworkObject`
There are no probmlems with other support…
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Hi there! I've been trying to implement Univoice into my Netcode multiplayer project and it seems pretty difficult to do so far. Do you have any interest in putting a guide together for this?
Thank…
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NGO v1.9.1
Unity 2022.3.22f1
as release blog says, NetworkVariable now includes built-in support for `NativeHashMap` by #2813 , but how to use it?
Here is my NetworkBehaviour code:
```c#
pu…
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### Description
(Animations are working and everything but the exception is logged anytime I switch to another animation)
[Netcode] [DestinationState To Transition Info] Layer (0) does not exist…
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### Description
I call StartServer() when the NetworkManager.OnSingletonReady event is raised (yes, the internal event).
This immediately throws the following exception:
```
Exception: Allow…
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### Description
Calling `NetworkShow` on a `NetworkObject` that is in the process of spawning (such as from `OnNetworkSpawn`) can cause a duplicate `CreateObjectMessage` to be sent to the remote cl…
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NetworkAnimator throws an exception on the host/server when the scene has NetworkObjects that are not observed by all clients, for example if some clients have those NetworkObjects as hidden via Netwo…
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### Description
It's hard to be precise with this issue as I'm unsure exactly what's causing it.
But in one of my scenes, I get the following error:
![Screenshot 2024-05-07 114130](https://github…
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[Netcode] Received a packet with an invalid Hash Value. Please report this to the Netcode for GameObjects team at https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues and include…