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Question:
Does it handle bit corruption which happens naturally sending over the network with poor traffic on reliable channel? I cant seem to find the code which should do it.
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**Why?**
I'd like to see what "best practice" looks like for creating a networked game in Ebiten. I'm slowly trying to figure out how to use the [netcode.io Golang library](https://github.com/wirep…
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I'm having trouble configuring websockets using a URL instead of an IP address. It works fine when using the IP address and I've confirmed the port is open and the websocket server is accepting incomm…
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Hello!
I'm using a modified version of the unsupported Rust port, but maybe this does not matter. I successfully connected a server application to a separate client application (both in Rust) with …
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I am having issues running this specific command:
netcode-patch --no-overwrite ".\Template\bin\Template.dll" "deps"
[21:11:29 INF] Initializing NetcodePatcher v4.2.0+ad7150341ed4871f094b22bfb99ad0c8…
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We'll most likely use https://github.com/lemunozm/message-io
Overview of different netcode solutions here:
https://github.com/lemunozm/message-io/issues/11#issuecomment-734730826
A demo game qu…
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A common thread for people doing game-y/xr-y Javascript is that WebRTC has problems. Smarter people than I [have done writeups](https://github.com/Maksims/web-udp-public).
(it is also [a slight tec…
avaer updated
5 years ago
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Just got a rare panic, happened as a client disconnected.
```
2024-08-11T18:53:05.317603Z INFO lightyear::transport::webtransport::server: Spawning new task to create connection with client: 12…
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Compliing the client I get this error.
Severity Code Description Project File Line Suppression State
Error MSB4018 The "GenerateStaticWebAsssetsPropsFile" task failed unexpectedly.
System.IO.Dire…
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> Mobile device support is basically impossible until netcode.io support appears in browsers natively, as mobile platforms don't support extensions or native messaging.
Why is this not compatible w…