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I have performed the stereo calibration with a total of 117 images, of which 25 have been skipped. In the calibration I have obtained an avg error of 0.3 px, so I have considered that the calibration …
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I'm generating noise on a 3d sphere and then projecting it onto a plane. Everything works fine as long as I don't reset the seed value; but resetting the seed value seems to introduce discontinuities …
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For now its just a 2D noise function generating a height map for which all blocks underneath get set to some solid blocks.
This doesn't allow for overhanging terrain or caves :/
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**Your Godot version:**
Godot v4.3.stable
**Issue description:**
Using the settings in the documentation, the Normalmap generated by NoiseTexture2D does not correspond to the Noise used for the p…
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For terrain generation to use 3D noise without being too slow (required for caves), we need it to be on GPU.
Unfortunately it also means that we can't keep the nice abstraction provided by https:/…
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First of all, thank you for this amazing software!
The game is probably not very well known in the west but it's the most prominent DOS game in China back in the late 90s.
https://en.wikipedia.org…
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I have noticed that the number of vertices of the mesh changes after encoding (e.g. from 5700 to 5718 vertices). When the encoded mesh is noisy (e.g. person reconstruction from rgb-d sensors) the deco…
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The 3D noise functions, such as the 3D simplex noise, 3D fractal simplex noise, etc. seem to only use the first two channels of the uv, period, and offset/shift vectors. I thought the purpose of a 3D …
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SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing
https://arxiv.org/abs/2406.17396
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So for this biome sampling, the 5D point of temperature, humidity, continentalness, erosion, and weirdness should be taken from the block's (x,y,z) position but then another sample should be taken dep…