-
### Is your feature request related to a problem? Please describe.
I am doing some research that will require me to explore non-euclidean spaces, there doesn't seem to be any convenient library for t…
-
あらゆる曲率を一様にもつ平面上のオブジェクトを極座標によって描画する.
将来的には 3 次元への拡張も行いたいが,ひとまずは 2 次元で正しく描画できることを目指す.
参考:[Rendering Non-Euclidean Geometry in Real-Time Using Spherical and Hyperbolic Trigonometry](https://arxiv.o…
-
For https://github.com/pkp/pkp-lib/issues/10404, we'll need a UI tool that'll allow the construction of arbitrarily nested trees. For example, we might support a 4-level tree:
- Subject
- Mathemati…
-
Support for [OGC Features and Geometries JSON](https://github.com/opengeospatial/ogc-feat-geo-json).
The spec defines:
* _include the ability to use Coordinate Reference Systems (CRSs) other than …
-
Firstly, thank you for the great work and for sharing the codebase for the same. I wanted to you your approach for encoding an adjacency matrix of a graph. All the implementations provided assume ther…
-
Hi, I am trying to create a point cloud from the Interiornet RGBD images, following the code snippet below:
```
import open3d as o3d
color = o3d.io.read_image('./rgb.png')
depth = …
-
Hi,
I have some general feedback and concerns about JSON-FG, which can be perhaps be broken out into several issues but I will attempt to summarise what I’ve found in my initial review of the curre…
-
When trying to understand the path/identification/equality types, I'm looking for examples of what they can, and also CANNOT be. It's gratifying to read the example in Euclidean geometry of congruenc…
-
This mod makes the transition between dimensions very smooth and adds a lot to the atmosphere of the game. I've seen many builds showing non-euclidean geometry, however, they need to use the nether as…
-
@Samsomyajit(Somyajit Chakraborty)
As Sayan da(@sayanmondal2098 ) has reported me earlier that Dimensionality Reduction will play a huge(important) role in our creation of perfectly modeled Text Summ…