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It'd be nice to have an OpenGL version, enabling comparison vs Vulkan drivers for compute
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Is the iOS support planned for this fork of monogame ?
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The Rendering API used for Compatibility Mode is not able to compile the shaders used in this plugin.
```
drivers/gles3/shader_gles3.cpp:254 - ParticlesShaderGLES3: Vertex shader compilation faile…
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Post here all issues you have with OpenGL Renderer.
Current tasks and known bugs:
- [x] Fix crash after second Device restart (type `vid_restart` several times in console to reproduce) (e9427ac939…
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Double precision floats (IEEE-754 binary64) are useful for various applications. Although often slower than 32-bit single precision floats, they are supported by many desktop GPUs as well as some mobi…
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Heyo!
Before I noodle a bit, then present my findings I wanted to get a vibe check.
With the recently merged GPU API there is now a very nice way to use the modern platform graphics APIs. No mo…
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Hello,
I tried to calculate the sample.atmo but got an error - any idea?
$ /c/calcmysky/calcmysky --out-dir sample_atmo ~/git/calcmysky/examples/sample.atmo
OpenGL vendor : Intel
OpenGL rendere…
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https://www.opengl.org/discussion_boards/showthread.php/198689-Compute-Shaders-(Particle-System)
https://www.khronos.org/opengl/wiki/Transform_Feedback
https://open.gl/feedback
frtru updated
7 years ago
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Is there any chance to add support for OpenGL ES 3.1 compute shaders?
Best regards,
MroowaZ
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Hello.
I would like to play this game, but when I try to run it I get this error:
```
GLFW Error(65543): GLX: Failed to create context: GLXBadFBConfig
GLFWFailed
/tmp/Cubyz-master/src/main.…