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https://github.com/PixarAnimationStudios/OpenSubdiv
Last time I looked, this had some technical issues on Debian (some of which are apparently resolved):
- https://github.com/PixarAnimationStudios/Op…
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Building with 48 threads, of 50 sequential builds, 19 failed (38% failure rate). Am building via [nixpkgs drv](https://github.com/NixOS/nixpkgs/blob/01332aa5dbf537ad0f3e6f2029d6485a66fc7f33/pkgs/devel…
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Trying to update from OpenSubDiv 3.5.0 to 3.6.0 it is now failing to build.
```
FAILED: opensubdiv/osd/CMakeFiles/osd_gpu_obj.dir/cpuGLVertexBuffer.cpp.o
/home/ports/pobj/opensubdiv-3.6.0/bin/c++…
brad0 updated
6 months ago
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**Describe the project you are working on:**
Sport game with 3D animation
**Describe the problem or limitation you are having in your project:**
We're using Subdivision Surface Modifier in Blende…
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I wanted to gauge the interest for a OpenSubdiv as a Conan package? https://conan.io/
I've been starting to utilise Conan for project dependency management. conan-center however prefer the library …
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Maybe something obvious but I didn't have time to look into it.
Just documenting this here for now:
```
Compiling opensubdiv-sys v0.1.0 (/Users/moritz/code/crates/opensubdiv-rs/opensubdiv-sys)
…
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I am getting a build failure when using clang10 on a 32bit system. Test system is FreeBSD 12.1 i386
`error: assigning to 'OpenSubdiv::v3_4_3::HbrMemStatFunction' (aka 'void (*)(unsigned int)') from…
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Is the following comment still something we need to take note of ?
https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/examples/glEvalLimit/glEvalLimit.cpp#L258
I am unsure what it …
nyue updated
2 months ago
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OpenSubdiv claimed water tight tessellation. I did some experiments to add displacement to check if OpenSubdiv is still water tight after displacement. I modified glslPatchCommon.glsl like the followi…
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I'm working with a model that I'm exporting to USDZ using Maya. `OpenSubdiv` is having issues rendering the model, so I wanted to try turning off subdivision, and only using GPU tessellation.
I was…