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I am doing various thing for build openXr SDk for android device and run Hello_xr code, but i am not able to success, I am facing an error like this
can you please help me how build openXr for androi…
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The build gradles for each chapter include this dep (In this snippet I've bumped the version) implying that its pulling the loader as a dependancy:
E.G `./Chapter5/app/build.gradle`
```
depende…
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Attempting to build the loader with `-DDYNAMIC_LOADER=OFF` results in the following cmake error:
```
CMake Error: install(EXPORT "openxr_loader_export" ...) includes target "openxr_loader" which req…
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Hello,
I am using a PICO Neo 3. When attempting to launch the app, it crashes on launch. I have attached the output of `adb logcat -s WiVRn` to the logfile below. Any help would be appreciated. Tha…
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### What happened?
[Fatal :Unhollower] Failed to generate unhollowed assemblies: Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL! ---> System.Overflow…
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Howdy!
When I launch lovr.AppImage it returns this:
```
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 149 ()
Minor opcode of failed requ…
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![image](https://github.com/user-attachments/assets/913b4be5-57d3-4407-98df-55c7574a9870)
I get this error upon building and godot can't find XR Interface using this code
```
extends Node3D
…
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When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for `openxr-steamvr-passthrough` isn't …
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The SDK contains both external/python/jinja2 and external/python/markupsafe, which is used when both python-markupsafe and python-jinja are not installed.
If for example on archlinux python-markups…
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Hello, any chance to have both open-xr nuget packages on nuget.org updated?
- https://www.nuget.org/packages/OpenXR.Loader/
- https://www.nuget.org/packages/OpenXR.Headers/
Those are quite old.…