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## Describe the bug
I tried the Hand Interaction Example in MRTK3 with Meta Quest 3 and the passthrough doesn't work. I see the skybox in background. I tried to change the A value of the camera Bac…
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### Describe the issue.
I started the prerelease to test functionality on the Linux native version of Resonite, while in VR. I opened the settings menu of the dash, the game stopped rendering anythin…
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Valve has confirmed to me that currently the SteamVR dashboard caps the framerate of the dashboard based on the framerate of the game. The problem is, if a game is lower than what's needed, Desktop+ w…
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Hi! first off all, lovely light weight overlay, and i would love to use it VR. Would it be possible to give the overlay a window (that it shows up in the taskbar) This way i can show it in OpenXR usin…
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Hi, cannot build alvr. My emerge output is as follows:
```
/var/tmp/portage/media-libs/alvr-20.2.0/work/ALVR-20.2.0 /var/tmp/portage/media-libs/alvr-20.2.0/work
Updating git repository `https:/…
0k00l updated
3 months ago
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Hello 👋
I've been reading the discussions surrounding this rust library, and, as far as I understand, there are no plans from the org to do any significant work to these OpenVR bindings. (c.f.: ht…
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Today, when the game is in Driving mode, and the VR view loses focus, the game is not paused.
There are different reasons that the VR view can lose focus. One reason might be that the player remove…
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Using index controllers and Beyond headset with Monado, xrgears displays properly as a test.
```
stuin> ../lovr-v0.17.1-x86_64.AppImage ./
LOG in xrCreateInstance: Instance created
createInfo->ap…
stuin updated
2 months ago
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When compiling ALL_BUILD target, using Visual Studio 2019, I encountered a fatal error with regards to the following Link.
https://docs.microsoft.com/en-us/cpp/error-messages/compiler-errors-1/fatal-…
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ENTER in hello_xr console (exit gracefully) on Samsung Odyssey / WinMR results in:
```
[Verbose [VALID_ERRORGENERAL | | VUID-xrSyncActions-session-parameterxrDestroyInstance | OpenXR-Loader | ] : x…