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Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did …
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## Description
Since Python version 3.3, Python comes with the "py" launcher on Windows which is the default. But Panda's Python only comes with "python".
This is especially problematic with text ed…
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When you make a cycle of nodes (connecting two nodes to eachother into a cycle) the editor crashes:
```
Traceback (most recent call last):
File "/home/tuvok/Panda3d/FRAME/NodeEditor/main.py", lin…
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## Description
At the moment DirectGUI is created via a code only setup. While it is not that hard for a developer to create GUIs in such a way, it will not be the preferred way for designers which m…
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Starting a discussion here.
Correct me if I am wrong, but, it would seem like most of us use blender as essentially both our content creation and level editors (scene editor if you will). I think …
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There is a consensus that the direct package promotes undesirable programming paradigms, such as the usage of built-ins, god objects, lack of separation of concerns, etc. Furthermore, it creates a di…
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Okay a lot of people gave up on BGE...will the stars aligned for me. I've test this plugin and its awesome for what it can do [Render Shapes] and hope-fill'g for what it can't [Render Materials & Resp…
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For certain kinds of Panda-based projects, e.g. level editors or simulation programs, it would be really cool if the user could copy and paste data between these and other (desktop) programs like text…
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Hi all,
There are no compilation instructions given in the README or anywhere else in the matter. Is it compilable or just early days yet ?
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Hi, I am trying to run this code on windows 10 with pychram2021 but facing linux based dependeny issues in it.
I created virtual environment on pycharm
I tried running `main.py -v`
Firstly in…
qitop updated
2 years ago