-
Hi, I use UPBGE and Range a lot, and I was thinking that a Blender frontend/editor for Panda3D would be a really great idea for licensing and performance. Well, it seems you had the idea before I did …
-
Starting a discussion here.
Correct me if I am wrong, but, it would seem like most of us use blender as essentially both our content creation and level editors (scene editor if you will). I think …
-
When you make a cycle of nodes (connecting two nodes to eachother into a cycle) the editor crashes:
```
Traceback (most recent call last):
File "/home/tuvok/Panda3d/FRAME/NodeEditor/main.py", lin…
-
Hi all,
There are no compilation instructions given in the README or anywhere else in the matter. Is it compilable or just early days yet ?
-
## Description
Since Python version 3.3, Python comes with the "py" launcher on Windows which is the default. But Panda's Python only comes with "python".
This is especially problematic with text ed…
-
Fonts are parts of a theme. Rename the fonts with well chosen names, and move then to the theme folder so each theme can have its own fonts.
-
## Description
At the moment DirectGUI is created via a code only setup. While it is not that hard for a developer to create GUIs in such a way, it will not be the preferred way for designers which m…
-
Okay a lot of people gave up on BGE...will the stars aligned for me. I've test this plugin and its awesome for what it can do [Render Shapes] and hope-fill'g for what it can't [Render Materials & Resp…
-
I noticed that the various Python extension functions that are added to existing classes are not added.
https://github.com/panda3d/panda3d/tree/master/direct/src/extensions_native
-
For certain kinds of Panda-based projects, e.g. level editors or simulation programs, it would be really cool if the user could copy and paste data between these and other (desktop) programs like text…