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Performance is horrible. We need GPGPU particles.
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### Have you read the Important information text above
- [X] Yes i did
### Current behavior
Unable to start dedicated server.
```
ubuntu@spiderhoos:~/sotf$ docker-compose up
Starting sotf-serv…
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EDIT: more information as to how to properly reproduce this bug have been discovered, and as such updating the reproduction steps.
### Tested versions
4.4.dev
### System information
Godot …
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* [ ] parallelize charge and force assignment
* [ ] use efficient parallel FFT library
* [ ] parallelize K-space calculations
## Charge/force assignment
* This is already a for_each on all …
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### Tested versions
- Reproducible in 4.4 dev2 and dev3. Haven't tested earlier versions but I assume this exists in earlier versions too because `GPUParticles3D` is new
### System information
…
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.…
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### Is your feature request related to a problem? Please describe.
Currently there is no way to define shadow modes for particles. This is particularly problematic when using mesh particles with phys…
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Hi, I reproduced the code and found that only videos of predicted particles are saved.
I wonder how to generate the textured mesh videos given the predicted particles?
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### Tested versions
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.…
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Hi @tkeskita,
I’m currently working with BVTK and have multiple Node Trees in use. However, I’m experiencing an issue where they randomly disappear.
I’ve set up one Node Tree for Particles and a…