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Hi Just want to check if this supports Pixi-Spine, so can pixi-spine animations be emitted as particles?
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## Terran
### Marine
- [ ] Fire death, left leg is not animated
### Siege Tank
- [x] Dying during sieging/unsieging sequence explode visual is larger than should be
- [ ] Unload animation see…
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Each time an effect is modified, the animations are reset.
For example to have a dynamic `origin` or to have `emitDuration` based on a dynamic value.
Is there a way to keep the particles generated w…
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The `size`, `opacity` and maybe other animation options could benefit an easing option, to change the animation speed accordingly to the given easing function.
This could create an effect where the o…
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When playing and recording some of the preset animations, i noticed that the labels stay around even before the lines they are labeling are present/fully developed. Maybe it would make sense to hide t…
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I just found out about [AnimationPlayer](https://docs.godotengine.org/en/4.2/tutorials/animation/introduction.html) which seems to be pretty powerful. I haven't look deep into it, yet, but it looks pr…
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要らんような気はする…一応メモ
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**Godot version:**
3.2.2 stable
**OS/device including version:**
linux mint 64bit
**Issue description:**
When you pause a game and enter debug mode, two things happen to particles and tre…
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…
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```
Either macro or python controlled.
* different animations for particles, random chance
* particles individually animate
* speed/direction
* color
* size
* fade
- butterflies
- confetti
```
Orig…