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The following pathfinding is a failure, right on the portal line. The algorithm seems to prefer wrapping around black spaces when heading southwest across portal lines.
![Pathfinding Failure](https:/…
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Would love if you could add an option for using Wayfinder for the pathfinding for the following algorithm for PF2e system. Routinglib has been having a lot of issues lately and throws constant warnin…
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### Feature Request
Implement Dijkstra's ([source](https://en.wikipedia.org/wiki/Dijkstra%27s_algorithm)) algorithm for the `map` package.
Here: https://github.com/dojoengine/origami/tree/main/c…
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> At the moment, the package implements only one algorithm for finding a path - A*. This algorithm searches for the shortest path between two currencies (minimum number of conversions). But what if we…
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Similar to dijkstra's algorithm, but uses a heuristic to improve performance.
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Villagers can't climb ladder, which might be a problem.
> the default pathfinding algorithms (that are thousands of lines of code in the server source) are faster, abstracted, and will catch far mo…
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## 🌟 Feature Overview
**Comprehensive Searching Algorithms**: Implementing a suite of searching algorithms, including:
- Exponential Search
- Fibonacci Search
- Interpolation Search
- Jump Search…
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Player should be able to right click -> move to move to a new tile.
This should be the players main way of moving around (remove WASD)
Mess around with the speed, but dont make it too fast.
N…
abebd updated
10 months ago
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### Motivation
In backtracking, Hamiltonian problem is plays great role. Adding this file of program in JS & test file increase it's diversity.
### Examples
**Pathfinding Algorithms:** This is usef…
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implement the [other algorithms from PathFinding.js](https://github.com/qiao/PathFinding.js/tree/master/src/finders)
# Grid-based
## from Pathfinding.js
- [x] Bi-directional A*
- [x] Iterative D…
brean updated
7 months ago