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The pathtracer is a good example to see OpenMaterial in action. But it is not only "just" an example. It contains classes and functions that could directly be used in other application. Especially tho…
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I am trying to render an image with a backplate texture to place some 2d graphics behind the 3d objects. I noticed that the background image gets blurred by the renderer's `pixelFilter`:
With `pixe…
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Support should be added as a general module to be re-used in thumbnailer, voxconvert and voxedit at the same time.
The pathtracer yocto should be used: https://github.com/xelatihy/yocto-gl
https…
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I am trying to figure out, where and how geometry IDs and primitive IDs are assigned in the Tutorial Code (specifically the pathtracer tutorial).
Could someone please help me to understand how a read…
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Hi, we've tried to compile the code, which worked, but when we run the code with GPU enabled we get an error.
This is the compilation error log:
```
[ 6%] Building CXX object CMU462/src/CMakeFil…
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Hi! I tried running this program on macOS with Apple Silicon (M2) Chip, but when running make I got an error:
```
Undefined symbols for architecture arm64:
"_oidnSetFilter1b", referenced from…
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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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- Test and fix any compatibility issues that arise from upgrades
- Deliverables: Updated Unity project files, updated documentation
- Resolve any compatibility issues, such as deprecated APIs or asset…
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Hello!
I was looking for a way to generate very large images in my three.js project that uses three-gpu-pathtracer to raytrace images and I stumbled on [dekapng](https://github.com/greggman/dekapng…