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**Describe the bug**
Removing an object from the physics scene disconnects the visual representation of objects from its physics. I am using ammo physics.
Code:
```js
this.foodItems.forEach((ite…
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One should implement the Free Body motion physics into the ball object interacting with the arena.
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- [ ] Gravity when falling down is not capped, accelerates constantly
- [ ] Janky behaviour when jumping onto and off ropes
- [ ] After climbing up a rope, character pops up instead of stopping a…
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Although I am not sure on your exact plans for the project and whether 3D-based games would be the main target for the Elven, I would suggest experimenting adding a 3D Physics engine at some point of …
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### 🎮 Game Request
Verlet integration is a numerical method used to integrate Newton’s equations of motion. It is frequently used to calculate trajectories of particles in molecular dynamics simula…
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### Description
There is need to improve the UI in physics quiz section to make our projects more effective and attractive for users.
### Screenshots
_No response_
### Checklist
- [X] I have star…
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We should ensure the Physics objects are serializable and recoverable. Like bodies, shapes, constraints, etc.
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This issue effects both 1.18.2 and 1.16.5 TAC
While the player is firing a gun, the gunshot sound effects will play as if the mod is not installed. However, for other players the sounds will muffle…
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When default physics are used the climbing works as expected but switching to jolt makes nothing happen when trying to climb, all other types of movement works as intended when using jolt.