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A lot of our testing is done through manual verification:
1. Make a change in physics.
2. Build the sample project.
3. Check changes in a few of the scenes.
This whole flow should be handled…
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Previous log #48
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### Description
We can create a shader for ocean and then set it in WorldBackground property in Terrian3DMaterial section. And make thing float with some lines of code as shown in the video. https:…
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### Problem description
i made a 3d geometry on freecad. and then mesh it on gmsh..after that i import it in pygimli for simulation. but when i try to invert the simulated data it gives me following …
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Would it be possible to take a look at Tears of the kingdom's implementation of havok cloth, specifically the cloth list files.
From what i have found, the game has a wrapper called Phive that they…
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I'm opening this topic to record a history of discussion concerning SVG file format implementation into VASL. An older closed thread (#218) provides a little more history.
So what do we gain by usi…
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This is a formal issue for the discrepancy with Godot Physics that's currently mentioned in `README.md`:
> Manipulating a body's shape(s) after it has entered a scene tree can be costly
Put simp…
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### Describe the bug
I was creating a feed using XPath scraping and, interestingly, the results are skipping a bunch of entries, and only pulling older ones.
### To Reproduce
1. Create an HTM…
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**Submitting author:** @ma-sadeghi (Mohammad Amin Sadeghi)
**Repository:** https://github.com/AUTODIAL/AutoEIS/
**Branch with paper.md** (empty if default branch): joss
**Version:** v0.0.17
**Editor:*…
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I have been following the cookbook and tutorial and would like to show an appbar with a leading back button. When adding a SheetContentScaffold, with an appbar nothing shows in it. I can see it being …