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NOTE: IF YOU DO NOT ATTACH A SEQUENCE THAT DEMONSTRATES YOUR PROBLEM THEN THERE IS A HIGH PROBABILITY YOUR ISSUE WILL JUST BE CLOSED AND NOT INVESTIGATED.
**Describe the bug**
When assigning str…
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**Describe the bug**
Check box the the Individual Start Channel for the Cube model are not adding up the actual number of channels for the model itself. Its only counting 36 channels per string. Ot…
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Not sure if this would be considered a bug or a feature request or both but I have a couple of problems with the custom model.
1. You can not have a custom model with more than 48 strings.
- Th…
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Hi, the authers, thanks for sharing this great work!
I have some questions about the Pixel Controller.
As you mentioned in the paper, the pixel controller is responsible for integrating the fin…
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One phone is Samsung Galaxy S24 Plus with only distance support, the other phone is Pixel 7 Pro with distance, azimuthal angle and elevation angle support. When I use uwb:1.0.0-alpha08, both phone pro…
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Hi,
your articles are awsome. Thanks for that.
I got a question regarding the notes section of _src/dsi.md_ .
There it says in lines 724-727:
```
1. ST7703 always runs in __DSI Video Mode__ (…
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**Describe the bug**
The Export Controller Connection port pixel totals for smart receivers do not always match the port totals in the visualizer, which are the correct totals. This is true for both…
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I would like Xlights to be able to check the frame rate of a sequence and confirm the number of pixels per port will support.
This will make people aware that if they have more than 680 pixels per po…
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When I attempt to use the run protocols that have both the combined command and separate repetition logging, I get this error during the processing stage.
Error using G4_TDMS_folder2struct
Unable…
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It might not be `hidden_in_game`, it might just have a really tiny sprite size. If it is `hidden_in_game`, then we might have a problem with `hidden_in_game` not working correctly.
https://cdn.di…