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First of all, thank you for your great work!
Problem:
In `raylib.nim` there is:
```
type
Pixel* = concept
proc kind(x: typedesc[Self]): PixelFormat
template kind*(x: typedesc[Color]…
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so you can shade a page (or region) with a one-liner:
osnr updated
2 months ago
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Currently, Slang names uniform buffers on a 'first come, first served basis' when outputting GLSL source. Consider the following example Slang shader code:
```
struct InputAssembler
{
float4 posi…
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I use the following code to render a mesh from one view:
```python
mesh.textures = TexturesUV(
maps=init_texture.unsqueeze(0).to(device), # / 255
faces_uvs=fa…
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Hi there, I wonder what is the best way to implement simple full-scene fog in Helix SharpDX Core which basically fades everything on the screen to a certain background (fog) color depending on its dis…
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Both D3D12 and Vulkan evaluates the pixel shader once per sample if the sample index/ID semantic is present in a shader. This is most likely why manually choosing MSAA sample positions is needed in or…
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I’ve encountered an issue with shader variants when loading GLTF objects into an addressable scene: some materials look wrong (no transparency, wrong lighting...).
After investigating, I discovered t…
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### Tested versions
- 4.3
### System information
Win 10
### Issue description
The wall has Distance Fade enabled. It stops to casting shadows.
![image](https://github.com/user-attachme…
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While taking capture, I was interested to seem the general timing of a few specific draw calls, the timing is always 0.0 us (batch Im interested to profile). Its not a display issue since I display f…
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This issue is a place to list/discuss ideas for rendering for the backend wayland client.
I would like to propose an idea of "fragment rendering". This idea is composed of two interchangeable funct…