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I want the ability to duplicate prefabs that I have created. Either, by selecting the prefab and pressing CMD+C > CMD+V, or simply pressing CMD+D.
![image](https://github.com/user-attachments/assets/…
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When placed directly into the world, many prefabs cause JIP errors.
**Affected prefabs:**
- M38 SDMR
- A lot of character prefabs, just for example Character_RHS_RF_MSV_VKPO_DS_SL (but not Charac…
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**Is your feature request related to a problem? Please describe.**
I'm frustrated with not being able to create more reusable assets like unity prefabs. I'm having to create scripts for all events, p…
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The problem is that prefabs are always linked to each other and can't be changed individually.
To work around that it can be put inside another node which can then be edited, or with the use of the C…
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### What happened?
When going far away (At least enough to make ships disappear from rendering distance, but farther might be better) then coming back to my ship, a multitude of prefabs (from both …
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Hi! Any chance the default settings of World Advancement Progression (block global keys and use private keys instead) could work with the globalKeys field of Expand World Prefabs? Thanks!
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Adding tree prefabs causes constant flashing of prefab lists.
This just started happening after adding my 115:th tree prefab. I am using The Vegetation Engine but I have debugged to see there's no …
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**_feature request_**
![Screenshot from 2024-08-31 06-06-15](https://github.com/user-attachments/assets/d25db275-7d07-4bfa-90f6-145e7af704c2)
that would allow discard auxiliary layers used for p…
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### For?
S&Box
### What can't you do?
Maybe, someone already asking about this and you have already thought about it. At the moment, we can only load code into libraries, but due to the fact …
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**Your Godot version:**
`4.3`
**Issue description:**
Just trying to learn `GoDot`, I land on this page. I am reading:
````
In Godot, a game is a tree of nodes that you group together into scenes
…