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Terms:
* chunk: larger area corresponding to a height map (maybe 25m x 25m or 100m x 100m)
* cell: node of quadtree, a result of dividing a chunk
* patch: input primitive for tesselation control s…
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I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual arti…
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## About Gaia
Gaia is a component within Terraforge, the terrain library, dedicated to managing and rendering smaller-scale features that enrich the game environment. It focuses on the procedural gene…
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Improvements needed:
- Better understanding of Color and texture application
- Texture Application rewrite
- Terrain "features" and more randomization capability of worlds
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
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I would like to create procedural planets using HTerrain as all the functionality is already there, except the sphere shape of the terrain.
Would it be possible to alter the generation of the curre…
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
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I was looking for a way to add terrain to Godot and I found this. It has all the tools I would need but I'm just wondering if its possible to do procedurally generated terrain and if its possible how…
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I've been experimenting on this project for a bit now and the feature that I feel like could make a difference is adding the ability to generate a terrain using 3D noise.
This would give much more i…