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Have an option to generate procedurally generated textures like this:
https://en.wikipedia.org/wiki/Procedural_texture
Repeating patterns are a way to have simple wallpapers that are not distracti…
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We should try to create some sort of generalized enemy interface that the procedural generation script can access to modify properties. Not sure exactly what this would be, at the very least there sho…
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It would be nice to be able to procedurally generate the sky with correct atmospheric scattering. This could be controlled by a new .mtr keyword.
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Is it possible to make a custom stream that will generate a planet or am is this tool not that flexible?
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like Minecraft, I guess, but dungeon crawler style.
aphor updated
4 years ago
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Need to add procedurally generated terrain to the game
- [ ] collate some reference image for terrain
- [ ] Dynamic loading of meshes (as player moves around)
- [ ] Dynamic LOD
- [x] Basic Terra…
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### Background
Currently the grass tiles are generated with a simple algorithm (see img/scripts/random_grass.py), saving a lot of time on creating terrain assets. Next step would be dealing with wate…
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It doesn't include any information on procedurally-generated creatures.
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