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The plan for `Scale` is to have it support both a list of points and a range of points. The current implementation only supports the list variant. Implementation of ranged scales is currently halted, …
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When confused, ranged attacks fire without prompt un-aimed, to a random tile. Rarely, this will result in the player hitting themself. I believe a random tile in a 13x13 grid centered on the player is…
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### Describe the bug
If you damage someone with a ranged item (like a bow) but JUST after firing the projectile, you switch the item in your hand (so when the EntityDamageByEntityEvent is fired, you'…
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The current performance is not good. It requires one search for each ranged buff instance. The search results cannot be retained, and they cannot benefit future usages.
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For the alpha, a wave should include 3 ranged and 3 melee units. All units are Melee at the moment
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When equipping a ranged weapon:
1. The buff "weaponHinderance" should be applied
2. Your movement speed should be reduced
The opposite should happen when unequipping that ranged weapon.
> Ra…
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Hi.
I'm working on a real-ranged attacks menu.
When you want to move&close-attack a unit that is further than on an adjacent hex, while you have a real-ranged attack, you don't get an option to atta…
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Since it's super useful. Bug me before the release and I'll do it!
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Alternatively it would be great if ranged and zaps or spells prompted confirmation to attack peacefuls.
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latest ver 4.16
![image](https://github.com/user-attachments/assets/9720c6d8-6122-4471-89ae-a9d866775b2f)
It says ranged attack can only be performed on coastal tiles, but in the game it's actually …