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- [x] Installation sets msHasParticleFX2Plugin
- [x] Setting msHasParticleFX2Plugin updates all Hlms
- Implement:
- [x] Point
- [x] Oriented common
- [x] Oriented self
- [x] …
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My understanding from reading the Curv documentation is that Phong shading is used to render 3D shapes. But currently, [the parameters of the Phong reflection model](https://en.wikipedia.org/wiki/Phon…
p-e-w updated
5 years ago
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### Godot version
4.1
### System information
Windows 10 - Godot 4.1 - Vulkan (Forward+)
### Issue description
I recently wanted to port a volumetric raymarching shader which renders voxel objects…
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WebGL 版本:https://github.com/antvis/g/issues/281
利用距离场绘制 2D 图形的好处有:
* 距离场特性决定了描边、边缘反走样、内外阴影效果容易高效实现,完全不需要额外 Pass 绘制边缘,同样不需要类似 FXAA 之类的高开销后处理反走样实现
* 每个图形顶点数目始终为 4,完全不需要 CPU 计算正多边形顶点
* 完全可以使用**一组通用…
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Hey there,
This is the first I have heard of this library. It looks rather neat. I can't help but notice that right off the bat you mentioned it was amazing, do you mind sharing some info/backgro…
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The attached file generates dominoes. It renders in a couple of seconds in OpenSCAD but takes many minutes when run with:
$ extopenscad test.scad -o test.stl
The output it eventually prod…
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This is hard to explain but I occasionally have Mandelbulbs where none should be.
Current example: saved a menger as preset, the preset thumbnail is a menger, when I load and render I get the defaul…
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BackTrace,
Thread 15 (Thread 0x7fffc776c700 (LWP 10808)):
#0 0x00007ffff5335b5d in poll () at ../sysdeps/unix/syscall-template.S:84
No locals.
#1 0x00007ffff48ea39c in ?? () from /lib/x86_64-…
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This has been an idea stuck in my head, but I'm trying to resist the temptation not to fall (and hurt myself) in another rabbit hole so I would just like to throw this out for discussion/comments.
Th…
zz85 updated
10 years ago