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# (4) Raytracing One Weekend 식 이해하기! 1
Raytracing in one weekend 식 이해하기!
[https://80000coding.oopy.io/0d919c94-60e1-4a0f-be07-307e28b9ba37](https://80000coding.oopy.io/0d919c94-60e1-4a0f-be07-307e28…
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It looks like [ThunderLoom](https://github.com/ThunderLoom/ThunderLoom) has a way to use more standard weave patterns, but uses the same BRDF as the current cloth material?
I've got a teeny bit of …
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3d rendering
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
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A high quality, Ray Tracer tutorial from scratch in C++ with a CC0 license.
### Main programming language
C++
### Tutorial title
Ray Tracing in One Weekend
### Tutorial URL
### C…
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# Open-Source Ray Tracers and Path Tracers – Konstantin Khomyakov – Random graphics & game programming notes
As a follow-up to the previous post, here’re some open source ray/path tracers. Again, no …
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First of all, this is reall cool! Looking through the code now, looks great :)
I get an error when trying to run it though, says it can't find `FPE.carp`. Where can I get that file?
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OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?)
For voxels, ray tracing is the way to go to render with solid internals reflected?
https://github.com/…
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I've been doing Raytracing in one weekend series, then got carried away a little and decided to implement gltf support there.
I am a little confused by this model https://github.com/KhronosGroup/gl…
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By testing normals, the compute shaders of WebGPU are found to be about 20 times faster than WebGL's GPGPU, so rendering with WebGPU will be much quicker.
I discovered the following project: https:…
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I want to learn how to build that Ray Tracer you used to tell me was required to be considered for an internship. I write a fair amount of rust these days, and I've honestly defeated my impostor syndr…