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### Description
The interactive rendering engine would be designed to be as close to HTML elements as possible and their properties. The item schema will contain the component, and it's attribu…
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**Describe the bug**
While playing An English Haunting, I noticed a graphical glitch in one of the rooms—a black bar with a blue pixel. I notified the creator (Postmodern Adventures), and they couldn…
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now that we have decided on our new rendering engine(see #767),we need to update our collision,build an engine prototype and update the game logic
-[] #MANU
-[]https://github.com/octo-org/issue/1…
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Hard edges on translucent sprites `env_sprite` with `World Space Glow` render mode `(9)` in Source engine games, also affects to `env_lensflare` in Black Mesa
### Software information
Tested on Ha…
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### Description
OsmAnd crashes when using a custom map style "RailwayInfra" and the OpenGL render engine. It works correctly with the Version 1 rendering engine.
### Steps to reproduce
- Enable th…
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### Describe the bug
I am not seeing VisIt automagically switch into SR mode when loading 32k x 32k 2D rect mesh from NIF via Xdmf reader. I worry that the polygon counting logic doesn't account for…
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I am using Pattern Lab Node `v6.1.0` on `Mac`, with Node `v20.11.1`, using a `Vanilla` Edition.
##### Expected Behavior
Twig Templates get rendered without any error messages.
##### Actual Be…
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### Is your feature request related to a problem? Please describe.
The Resonite development team is slowed down a lot by our dependence on Unity which has also forced other decisions across Resonit…
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### Steps to reproduce
Having a `SliverList` (or a `Column` inside a `SingleChildSscrollView`) with many chiild Widgets which uses a rounded `Container`. The scrolling down until the error came (on…
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**Release Type**: Official Release
**Version**: 4.2.0.2122
**Platform(s)**: Windows
**Describe the bug**
Projects created with Graphics level API 9_1 with DirectX crash at startup with a E_…