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`InitialLoader` / `InitialLoaderContext` does several things different than what the `Configuration.builder` does that are very hard to replicate with the builder.
For example let us say I want to …
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### Tested versions
- Reproducible with Godot 4.2.1 and godot-cpp 4.2.
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics …
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Another utility we could provide is a resource loader.
Many experiments will need to ingest data. We should provide an interface which takes care of downloading, extracting, optionally pre-processi…
zacps updated
3 years ago
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Hi all!
I am noticing that the `npm run build` command doesn't always exit after successful completion of the build, which causes timeout failures while using this approach in CI. This is typically …
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### Tested versions
Reproducible in 4.3.beta [811ce36c6]
### System information
Windows 11 (10.0.22631)
### Issue description
(I believe this is a duplicate of #92262, but there wasn't …
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Prevents duplicates in loading assets
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### Minecraft Version
1.20.1
### Mod Loader
Forge
### Feedback
For packs that have resource packs that would cause missing texture errors or possibly worse when a pack is disabled. I provide a fe…
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Make a more comprehensive resource loader that allows an optional parameter to tell the loader to upload the texture to the GPU.
Also take care of things like:
Loaded time - remove after x time if i…
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as shown in this example in the readme
```rust
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
#[derive(AssetCollection, Resource)]
struct MyAssets {
#[asse…
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I just downloaded `wasm-pkg-loader` for the first time, and tried the example from the README:
```bash
wasm-pkg-loader wasi:preview1-command-adapter
```
For some reason this doesn't seem to wo…