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#89
dev-rice
closed
9 years ago
0
Shader ownership
#88
dev-rice
closed
9 years ago
0
Document style guide for pointer and reference semantics
#87
dev-rice
opened
9 years ago
0
Switch playables to load from json
#86
dev-rice
opened
9 years ago
0
Textureobjects
#85
dev-rice
closed
9 years ago
0
Shaderobjects
#84
dev-rice
closed
9 years ago
0
Unit selection doesn't work properly with varying terrain height.
#83
dev-rice
opened
9 years ago
0
Resource Loader Class
#82
dev-rice
opened
9 years ago
1
Jsonlevels
#81
dev-rice
closed
9 years ago
0
Set up a framebuffer rendering stack
#80
dev-rice
closed
9 years ago
2
SCRIPTING?!?!?
#79
dev-rice
opened
9 years ago
0
Add support for projective texture mapping
#78
dev-rice
opened
9 years ago
0
Utilize deferred rendering
#77
dev-rice
opened
9 years ago
0
Put the projection matrix in the Camera
#76
dev-rice
closed
9 years ago
0
New JSON Level Loader/Saver
#75
dev-rice
closed
9 years ago
1
Objectify textures and shaders
#74
dev-rice
closed
9 years ago
1
Game Development Megathread
#73
twestpha
opened
9 years ago
0
Ambient Occlusion!
#72
twestpha
opened
9 years ago
0
Create an Asset Management tool
#71
twestpha
opened
9 years ago
0
Add a heightmap texture painter to Terrain
#70
dev-rice
opened
9 years ago
0
Playables move in little circles in certain move conditions.
#69
twestpha
closed
9 years ago
0
Pathing on Tiles (Nearest valid tile not working in pathfinder, probably because I didn't test it much)
#68
twestpha
opened
9 years ago
0
Seemingly random segfaults in Playable::receiveOrder
#67
dev-rice
closed
9 years ago
0
Path reconstruction sometimes goes into infinite loop.
#66
dev-rice
closed
9 years ago
1
Implement "includes" for shader programs
#65
dev-rice
opened
9 years ago
0
Buggy branch
#64
twestpha
closed
9 years ago
0
Cannot kill with ctrl+c
#63
twestpha
closed
9 years ago
0
Characters draw with noise sometimes
#62
dev-rice
closed
9 years ago
0
Font Sheet texture isn't working
#61
dev-rice
closed
9 years ago
0
Freetype
#60
dev-rice
closed
9 years ago
0
Sdl
#59
dev-rice
closed
9 years ago
0
Sfml
#58
dev-rice
closed
9 years ago
0
Ai branch
#57
twestpha
closed
9 years ago
0
Utilize RGB components of splatmaps
#56
dev-rice
closed
9 years ago
1
New terrain
#55
dev-rice
closed
9 years ago
0
Actually get screenshots working
#54
dev-rice
closed
9 years ago
1
Add hard edge detection in Terrain.cpp
#53
dev-rice
opened
9 years ago
0
Issuing orders, Selection/Issuing Modifiers, and Control Groups
#52
twestpha
opened
9 years ago
0
Playable Movement
#51
twestpha
closed
9 years ago
3
90* offset on playable
#50
twestpha
opened
9 years ago
0
Dae loading
#49
dev-rice
closed
9 years ago
0
Update the X3D to Map converter to look for DAE files
#48
dev-rice
closed
9 years ago
1
Fix the tangent space calculation edge case
#47
dev-rice
opened
9 years ago
0
Synchronize it all to the game clock
#46
twestpha
opened
9 years ago
0
Make the map converter look for dae files instead of obj
#45
dev-rice
closed
9 years ago
1
Pixel bug branch
#44
twestpha
closed
9 years ago
0
Add sufficient error handling for anything that loads anything.
#43
dev-rice
closed
9 years ago
0
Rotation fix
#42
dev-rice
closed
9 years ago
0
UI Drawables not drawing pixel perfectly
#41
twestpha
closed
9 years ago
3
Make Button have Static Assets
#40
twestpha
closed
9 years ago
1
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