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**Is your feature request related to a problem? Please describe.**
Form the Recipient list, users can only redirect to RetroHub, vs having the option to go straight to a project website to learn more…
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Hey, found this via some threads and it looks like an awesome project!
I'd love to see some support for custom applications as launchers. I've seen some discussion on previous issues about this, bu…
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**Is your feature request related to a problem? Please describe.**
It is a hassle to setup emulation on a new computer or steam deck and copy my games off a server on demand to play them. It's also a…
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- I noticed manual changes made in the metadata aren't updated untill the next restart (didn't try scrapping). e.g. if you erase the extension from a game name, it won't reflect in the game list until…
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Since RetroHub implements region specific settings, localization is also a must. The tricky part might be how to handle localization from themes, as they are project settings which might not be import…
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There are options for setting up system and emulator icons, but they don't do anything at the moment.
The reason is we need to figure out if they will be used. Currently there's no other place they…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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May be missing this option from my own stupidity, but I would like the option to choose which Emulator opens by default for a certain system.
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With #221 merged, screen reader will always be used if available. This means it will always be present on Windows and macOS.
For starters, this should be toggle-able in the settings.
But the mai…
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(reported on Reddit, v1.0.0)
On macOS, the version string used by Godot on Intel machines is `macos.x86_64`. The godot-videodecoder dependency uses the `macos.universal` key instead, thus failing t…