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@GameDevWS2024/code bei Fragen eventuell @konradbausch fragen.
- Bewusstlos
- Tot [implementiert]
- Rescue
- Revive
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Add a config option where once the time runs out the player revives automatically or if it allready exists please tell me how to set it up
I'm playing on 1.20.1 If it affects anything
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Using [revive](https://github.com/mgechev/revive) as linter might be good. However this would need a reasonable config and probably fixing of some issues like missing comments on exported functions.
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Currently there are many empty `OMPGPU` regions in develop which we need to fill in. When merging the optimised branch, we prioritised OpenACC offloading, and now that that is relatively mature, we sh…
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### Acceptance Criteria (Required on creation)
As a user of Optimize in Camunda 7, I want to have all relevant information around Optimize as part of the Camunda 7 documentation (https://docs.camun…
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when we were still using gzb, branches used to be automatically testsedon github when we made a PR, but but when we changed the thruster orientations that messed up the pipeline
look at this https:…
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**Spell ID's:** 982
> Revive Pet can be used while pet is alive and dismissed. Should only be usable if it's dead.
> Pet was not revived at my spot, instead it was revived where its dead body was. n…
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### Description
This issue starts a discussion about enabling:
- linter: [revive](https://revive.run/) - Fast, configurable, extensible, flexible, and beautiful linter for Go. Drop-in replacement …
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Can anyone continue development of this project? The advertised xbuild is unintuitive to use, [lacks documentation](https://github.com/rust-mobile/xbuild/issues/173) and seems to be dead from the star…