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Hi Tsukihime,
I'm using the RPGMaker VX Ace Common Event Arguments script, and it works fine if I use the "Call Common Event" Event command. But if I use the script call equivalent "$game_temp.reser…
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When running game "Deteriorate1" (RGSS3), it complains:
```
Script 'Config Window' line 26: NoMethodError occured, undefined method `vsync='for Graphics:Module
```
Sounds like some implementations…
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Not sure if this will help, but I do keep a repo with some of my scripts on github as well:
https://github.com/IceDragon200/iek
It's a mixture of RMVX, RMVXA, RGSS2, and RGSS3; since I primarily…
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I'm here to make a request to any of you experienced and awesome scriptwriters to see if it's possible to convert Zalerinian's Keyboard Manager (which is written in RGSS3) into RGSS2. Frankly, it woul…
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The script that I'm trying to use is "Master Volume Control for RGSS3 by むっくRu (Rutan)" that allows the user to change sound volumes separately in-game, then saves the changes in the game ini file and…
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The windowskins for RGSS2/3 use the same layout. RGSS3 uses a tone as well, which I will add later on with a pixel shader. That is not part of this issue.
My progress with the layout is incomplete …
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i was told to come here from a another project relying on this one https://github.com/bakustarver/rpgmakermlinux-cicpoffs/issues/12
```strings: Warning: '/home/c2n14/' is a directory
--gamepath /h…
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This commit update it, but mkxp-z uses it's own Ruby fork
https://github.com/Nathan-MV/mkxp-z/commit/c5435a1c17a1332248f533f4d0b1acfe5c6a2a61
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This feature will be added to the Shop Manager
http://himeworks.wordpress.com/2013/02/22/shop-manager/
"Shop Callbacks" allow you to assign custom logic to a variety of "triggers" that occur in the s…
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By "decorator" I am referring to the Decorator pattern. You can read about it here
http://en.wikipedia.org/wiki/Decorator_pattern
A basic example that you might see is a Coffee maker program.
You ha…