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### Tested versions
4.1 - 4.2.Stable - 4.3.Preview.6
### System information
Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.5244) - I…
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https://github.com/eoineoineoin/glTF_Physics/blob/master/extensions/2.0/Khronos/KHR_physics_rigid_bodies/schema/glTF.KHR_physics_rigid_bodies.material.schema.json#L27-L36
```json
"friction…
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In this example:
```rust
let ground_height = 0.1;
colliders.insert_with_parent(
ColliderBuilder::cuboid(100.1, ground_height, 100.1).friction(0.5),
bodies.insert(RigidBody…
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### Describe the issue
When convex decomposition parts are built for an object, disabling the rigid body does not properly work anymore. This appears to be due to the created parts objects not bein…
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A cuboid collider attached to a dynamic rigidbody gets stuck after contacting a polyline collider attached to a fixed rigidbody.
As shown in the video: when moving left and right on the square poly…
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Creating multiple entity families that contain child rigid bodies doesn't have good affordances in Gaia. Same goes for copy-pasting them. This is because rigid bodies specifically do not utilize or re…
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When using motive with multicast, client publishes odometry messages of multiple rigid bodies (on the same topic) even though streaming id is defined when running the client. (I didn't have this probl…
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Stracktrace:
```
Traceback (most recent call last):
File "/home/daniellarby/camtracking/vicra/VicraJuliaClient.py", line 142, in
vc.run()
File "/home/daniellarby/camtracking/vicra/VicraJ…
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### Tested versions
Godot 4.2.2 stable mono
### System information
Linux - Forward+
### Issue description
I have a very simple setup of a Node2D with two rigid body children and a pin joint child…
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> Sensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally us…