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I am unsure if we want to implement a fully fledged roguelike for 1.0. Or if we even want to do a rogue like at all.
Initially I envisioned the game to be a tarkoff-like loot-extraction like game b…
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I'm creating a roguelike game which, like most roguelikes, I'm using procedural generation to create my maps (a combination of cellular automata, Random walk and Perlin Noise), which, in my case, is r…
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Hi, I am sharing "endless wander.apk" with you through TeraBox. Please click or copy the link to view it in TeraBox~
https://1024terabox.com/s/1puawG3cE5EMY1dQ2HYDr8w
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Frozen Depth roguelike game didn't start. Both ncurses and ncursesw versions.
I don't remember the exact error message, but something about the terminal not having enough rows and columns for the gam…
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1. Set map size (done)
1. Set starting and ending location (done)
1. **Find n ways**
1. Build walls
1. Arrange items
1. Arrage monsters
1. Arrage NPCs
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### 🎮 Game Request
Game logic and basic description
While primarily a deck-building roguelike game, it incorporates strategic elements and hexagonal grid-based movement in some aspects of gameplay…
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**Core Concept/Theory**
Create a 32x32px tilemap for a top-down view roguelike game set in a cyberpunk-inspired world. The tilemap should feature a low-detail, retro aesthetic reminiscent of classi…
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This System is perfect but has only one thing that I need for an Roguelike Game:
Procedural Generation for the Minimap.
This would be amazing if this is possible.
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Hi Pyxel users,
I would like to create a page that introduces Pyxel user examples like [this](https://github.com/kitao/pyxel/wiki/Pyxel-User-Examples).
So could you tell me your work with Pyxel by…
kitao updated
2 weeks ago
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NOTE: IF YOU'RE SUBMITTING A REPORT FOR A GAMING HAVING ISSUES, PLEASE PERFORM A RUN WITH DEBUG MODE ON AND POST THE RELATED LOG FILE HERE!
# Game summary
A roguelike platformer with a heavy e…