-
Hi, I am sharing "endless wander.apk" with you through TeraBox. Please click or copy the link to view it in TeraBox~
https://1024terabox.com/s/1puawG3cE5EMY1dQ2HYDr8w
-
https://twitter.com/donkulosislabs: developer shipped a game in godot, now prototyping with bevy
http://josfeenstra.nl/#island: townscaper inspired sandbox
https://twitter.com/dekirisu: not straight…
-
Here I'll list work from different devs that use EasyRPG Player Source code. Those showcase interesting features that could work alongside our own fork.
### @JorgeMaker8000 - ManiacPatch's Stringva…
-
It would be good to have a way to implement experience levels in the game (for more traditional RPG roguelikes).
See [wiki page](https://github.com/LambdaHack/LambdaHack/wiki/Experience-levels) for…
-
From the JS13k demo, there are lots of directions this game could go:
- Full on roguelike. Permadeath, stats or weapons, randomization(?), player choices, etc.
- RPG - detailed (str int wis etc.)…
-
As a followup on those comments in #23:
@akien-mga:
> Then maybe some more characters could be useful, as the current ones are also IMO placeholders. We would need first to discuss the "personality"…
-
Hello daelsepara and others,
I say your interactive fiction or gamebooks are successful, but I find little evidence of their popularity. The only gripe with them is that virustotal.com malware scan…
-
Define and discuss the basics of this tag.
Spawned by:
- #50
Related to:
- #54
- #55
## Discussion
Due to the rework of the problem types the need for tagging the goals of a game was already limi…
-
Copied from an email sent to support:
There is no sort of organization or separation of board games and roleplaying games. While I understand these are all very much secondary, it would be nice if it…
-
Note: For issues on how the interface is presented to the player, see #3602.
There are some issues with how the game interface code is organized:
- [ ] Interface calls are intertwined with worl…