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According to https://developer.nvidia.com/rtx/ray-tracing/rtxgi (where, as I understand, NRC is one of components offered in RTXGI SDK)
> Q: What graphics APIs are supported by the RTXGI SDK?
> A:…
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The holy grail has arrived.
https://github.com/NVIDIAGameWorks/RTXDI
https://github.com/NVIDIAGameWorks/RTXGI
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Hi, thanks for adding support for Vulkan SER for all the main shader languages! I got it all running and it's helping me tremendously to integrate it into my own HLSL-based engine.
I did some compa…
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According to [this blog post](https://morgan3d.github.io/articles/2019-04-01-ddgi/overview.html), we can repurpose the current light probes system to be dynamic, work in real time and at little expens…
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Match the b2.8 interface.
Examples:
https://github.com/armory3d/armory_examples/tree/master/light_probes
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Hi,
While unreal 5.1 is getting praised everywhere, when we tried to work with it, we are facing many issues such as lumen cannot be as performant as RTXGI. So, we thought that we will use SSGI inst…
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端口映射、测量都正常。
用户有ipo与rusd。
但是无法支撑渲染业务。
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Expose raytracing render-path in Armory and document implementation details.
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3.1.13 was posted a couple hours ago: https://github.com/NVIDIA/DLSS/releases/tag/v3.1.13
Should still be compatible with DLSSTweaks afaik, but haven't been able to test myself yet, maybe the new D…
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Thank you for your tutorial.
And In the previous tutorial of Falcor, they used ForwardRenderer.py as an example. But in the latest edition, they abandon the forward render pipeline and use GBuffer…