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### Describe the bug
This is a full commercial game release. It actually still runs on Windows 10. I just had to override the "high DPI settings" in the game's properties to scale by application... b…
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您好,
我最近在学习您的MoM代码时,发现存在一个bug。 当一个边共享多个三角形时,程序将报错。
![image](https://github.com/deltaeecs/MoM_Basics.jl/assets/67044773/3146b655-e2c1-4901-b560-de361d7dc971)
Yu-hx updated
7 months ago
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Using 47.14, I'm getting "mystery damage" against my own fighters on the mapsheet. For example, I'm player "Brilliant Light III-Beta", shooting at a Boing Jump bomber. My Ahab fighter is being shown…
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While working on #218, I noticed that `map_to_points` exhibits an issue with restrictions on segments (multishape):
```
import bempp.api
grid = bempp.api.shapes.multitrace_cube(h=1)
segments = […
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Discussion about data types relating to real-world geometry and whether a mesh should be used.
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The plugin Realistic World Generator changes the location of structures. It *should* have a method to detect new structures, but I'd talk with the devs about that.
Plugin link: https://www.spigotmc…
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| | |
| --- | --- |
| Bugzilla Link | [2820](https://llvm.org/bz2820) |
| Version | unspecified |
| OS | All |
| Reporter | LLVM Bugzilla Contributor |
| CC | @tkremenek |
## Extended Description
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A "non exhaustive" list of platforms was provided by @thejpster, shown below that currently do not have mainstream rust support. All of these plus countless more are candidates for RWG support:
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IGBC updated
2 months ago
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We should consider aligning real-world geometry APIs with anchors APIs. Whatever we think is the right model to communicate anchor updates / tracking loss to the application is going to likely be the …
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