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Currently, as geometry gets registered with `SceneGraph` and roles get assigned, the geometry gets immediately reified in the various attendant engines. While there are historical reasons for why this…
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- gif export test to check gif exported correctly and readable
- Scenegraph tests will be added in 242
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Hi,
this [tileset of the city of Berlin](https://www.businesslocationcenter.de/berlin3d-downloadportal/datasource-data/567c2cc6-9464-4a08-82b8-1034e39f3c9d/tileset.json) crashes when loading its b3…
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@cinderblocks
@jcelerier
@jarkkokoivikko-code-q
@NielsMayer
i designed an app using scenegraph for rendering some 2d on qtquick and qml. My goal is render some 2d content on main window and an…
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The scenegraph is in the page flow and therefor can be displaced by other 'in flow' elements. It should instead be absolutely positioned at 0,0 in the playground's div.
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The following simple spec:
```json
[{
"$schema": "https://vega.github.io/schema/vega/v5.13.0.json",
"marks": [
{
"name": "marks",
"type": "symbol"
}
]
}]
```
…
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- move all transformation to scenenode component
- support hirarchical transformations
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Hello folks,
Is there any online for this API to disscuss some relevant issues? I did not see any , therefore I am posting it here. How do you manage a large scene that has to fit inside the printing…
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Thank you very much for sharing this code!!!
I just ran “python main.py --domain taskographyv2tiny10 --method ploi --num-train-problems 40 --epochs 401 --mode train --timeout 30 --expid taskographyv…
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imported chr_knight2 - undo until only one node is left in the scene, redo to trigger the assert
```
INFO: (0) Load file Knight 2.vengi with 9 model nodes and 0 point nodes
ERROR: (0) No node for…