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`Failed to load SDL3 library: /usr/lib/libSDL3.so: undefined symbol: SDL_GetRelativeMouseMode`
Looking at SDL3 docs, there is no such function.
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Since recently I am getting these warnings when calling `SDL_RenderPresent()` on macOS Sonoma:
[NSView bounds] must be used from main thread only
[NSView convertRectToBacking:] must be used from m…
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There appear to have been some significant changes to the APIs between the prerelease SDL 3.1.0 and the release version 3.1.2 that is currently available. At least the following areas need to be addr…
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SDL2 has now gone into maintenance mode and massive work is being done on SDL3 (on SDL's github main is now SDL3 and SDL2 is branched).
I suggest that this time we switch faster than with SDL2 by rev…
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It would be nice if this library was future-proofed for SDL3. (maybe it's better to create a new repo, I don't know)
Main difference is that In SDL3 the `SDL_syswm.h` header has been removed and `S…
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I think it has the equivalent of `RenderGeometry` in it now? So the OpenGL dependency could go away.
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### Why is it worth to add this package?
This new version of SDL adds some new functionalities, like filesystem handling, file request through dialog boxes and time and date utilities. It has been pr…
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### Version/Branch of Dear ImGui:
Version 1.91, Branch: master/docking
### Back-ends:
imgui_impl_sdl3.cpp + (hypothetical) imgui_impl_sdlgpu3.cpp
### Compiler, OS:
All platforms supporting SDL3 (…
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This issue is intended to be a general list of potential changes, improvements or other for when SDL3 gets a stable release.