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The selective breeding on cows changes the values, but then it persists in new worlds. Old worlds seem to have their own cow attributes so that is working properly.
Check nbt save and load data.
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- [x] Hold press to uproot plants so that the player does not accidentally remove plants that are not fully grown
- [ ] Able to plant directly into the grow slots
- When stack is dragged to grow slo…
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I want to do selective breeding of animals to leave only the most capable for breeding. For that, a new column with sum of attributes would be helpful - Strength + Agility + Toughness and so on and ab…
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Taxon doesn't generally have definitions, and that's appropriate for most of the concepts in the database. However, the ranks could at least be defined, no? We would like to point to some ontology-bas…
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### Problem Description
The human civilisation spans a whopping quarter galaxy in size. Going by simple chance, there should be loads and loads of exotic organisms found on livable planets. This is b…
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Do we need a catchy name? Following the same reasons as for the logo #664
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I'm not fully sure how to do this, but I think there is potential here. The challenge is that BD is currently built on top of MuLambda, but Picbreeder uses selective breeding instead. You would need t…
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I was talking some crop balance recently, how some crops like corn are basically supercrops, and an idea came to my head - what if we introduced GMO crops to the game?
Something for the late game, …
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### Bug Description
If you set `enableEasterEggBees` to `false` in **General Options** in resourcefulbees/common.toml config file, the Resourceful Bees guidebook fails to load properly and will end u…
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##### Description
Poor error message about something being null ( I guess ).
Should provide line number and possibly column number and maybe something more depending on what the issue is.
~~I…