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I tried implementing the audio channel but my results don't match Shadertoy at all.
I am not sure how the input texture from audio looks like.
https://www.shadertoy.com/view/tljczR
I followed thi…
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Implemented way back in https://github.com/pygfx/wgpu-py/pull/428 and had an issue ever since.
milliseconds aren't in sync with seconds. The example clock we have includes milliseconds but it's dif…
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# Master list of `osltoy` feature requests
`osltoy` is a small example program loosely inspired by [shadertoy](https://www.shadertoy.com/) -- a Qt application that lets you load or type in an OSL s…
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For pie and ring
Add start angle property
For reasons of similarity to figma, layout and animation
smth like this:
https://www.shadertoy.com/view/tlSGzG
![image](https://github.com/user-attachm…
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With WebGPU compute shaders, all terrain generation code will be rewritten, which is the perfect occasion to improve its quality.
Here are some ideas that could be used:
- Some domain warping ht…
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Thanks for this extension :)
Any idea why this extension doesn't work on Shadertoy with VR shaders?
E.g. if I go to https://www.shadertoy.com/view/llj3Rz and click on the VR button, it says
> WebVR…
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Haven't figured out refraction yet, but I got this to work in shadertoy rendering at 60fps with some code and scene changes.
https://www.shadertoy.com/view/3tlXRl
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Hi, is it possible for FragM to add shadertoy support? That is, export files like `common.frag`, `BufferA.frag`, ..., `Image.frag` so that one can copy them to the shadertoy UI and view the live resul…
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Hi.
Just an idea of feature request.
ShaderToy integration would be a great way too add reactive content.
No idea of the difficulty though.
Great piece of software nontheless.
Glad to see this on…
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I'm trying to port a shader from Shadertoy to my React Three application.
I'm just very confused in working with buffer. The examples and documentation don't help me much and I don't know where I'm …