issues
search
patriciogonzalezvivo
/
glsl-pipeline
Prototype complex pipelines directly from a single shader by branching it into stages
MIT License
80
stars
5
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix `floatFragmentTextures` that is always return undefined on latest ThreeJS package
#10
ammein
closed
2 weeks ago
2
Breaks with latest version of react-three-fiber
#9
bravokiloecho
opened
1 month ago
3
GlslPipelineReact material blank with multiple buffer / General GLSL confusion
#8
eriksachse
opened
9 months ago
1
Hotfix: React "Render Main" Mesh Fix
#7
ammein
closed
10 months ago
6
React Hook Hotfix `useGlslPipeline` & `GlslPipeline` id property
#6
ammein
closed
10 months ago
1
Hotfix for Typescript & Cleaner Package Publish.
#5
ammein
closed
10 months ago
1
Embarrassing wrong tag name on `peerDependencies`.
#4
ammein
closed
10 months ago
7
🎉 2.0.0 New Feature that can use on React-Three-Fiber, Javascript & even Typescript as well!
#3
ammein
closed
10 months ago
9
Implement reset
#2
matthen
closed
11 months ago
1
Request: Ability to reset a GlslPipeline to its initial state
#1
matthen
closed
11 months ago
2