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Currently, the skeleton template included by a skeletal-animated mesh contains joint name, joint inverse bind matrix and joint parent.
It should include bind-pose rotation, scale and translation in o…
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First thanks for what seems like a great library with great technical solution to the problem and good documentation as well.
But I can't get it to work, so I have a few questions/bug findings:
1.…
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## Description
Right now the only way to cull a skinned/animated mesh, is to either:
- precompute an AABB for every keyframe, union the AABBs of two keyframes when interpolating and runtime update t…
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mkbootimg not in out
bison broken `need to install bison`
bison pure parser, `cp $(which bison) prebuilts/misc/linux-x86/bison/bison` or
`remove the line it complains about, system/tools/aidl/aid…
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Output of `awesome --version`:
4.0 to git-master.
Right now it doesn't cross the `wibox.widget {}` sections that can be pasted from the documentation inside of a wibox `:setup{}` section. So cop…
Elv13 updated
10 months ago
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I was trying to import a couple yft.xml s while doing so i get this error
the model won't be imported just the bones and no meshes
File "C:\Users\dell\AppData\Roaming\Blender Foundation\Blender\4…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
One feature that is widely requested in Godot is the ability to easily …
reduz updated
5 months ago
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We're looking for contributors who will help us to provide Swift and JVM (Java/Kotlin) langage bindings for the project. This is a paid offer - you have an opportunity to work on OSS project and get p…
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I imported some clothing parts and accessories for Franklin from the base game and one prop specifically gave me the error below.
I downloaded the latest Sollumz today, error persisted.
The mode…