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### Describe the bug
If a nav mesh agent have a skinned mesh model, it behaves differently depending of the "Create bone objects" button
### To Reproduce
1. Create an object with an navmesh a…
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Hi,
Just wondering what 3D animation tools that work with the Horde3D 's converter.
There's openCollada with Max/Maya:
http://horde3d.org/forums/viewtopic.php?f=11&t=2285
And I found TrueSpace …
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If I try to preview the RiggedFigure (https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/RiggedFigure) sample or CesiumMan (https://github.com/KhronosGroup/glTF-Sample-Models/blob/mast…
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Hello,
I want to use the atmosphere material for a skinned animation but it does not work.
I already write skinning : true, but I think I have to change something in the vertexShader,
Do you know w…
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At present, objects with animations do not update their physics representation when the animation plays back. This causes issues for more complex meshes where it's expected the individual components c…
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## Describe the bug
If multiple SkinnedMeshRenderer objects reference the same mesh, only one of them will export a skin in glTF. The other copies export as non-skinned meshes.
## To Reproduce
…
lyuma updated
3 months ago
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# Feature: Adding new skinned meshes to TEN engine
## Descriptions:
The objective of this project is to introduce skinned meshes into the TEN engine, enhancing character models' realism and anima…
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* **Addon:** Send to Unreal
## Description
Currently it is not possible (from what I know) to directly export animated objects (without an armature) using this addon, although it is possible to …
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**Describe the bug**
Related to #2271
The attached .blend file, when exported to GLB, breaks apart. It has two skinned meshes. I tried various different settings but can't get a good result out of…
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This is a spin off from #1195 to discuss how to properly share skeletons between two skinned mesh.
For a nice summary of this issue, see @donmccurdy's comment [here](https://github.com/KhronosGroup…