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On a MCU-based embedded device, I'm trying to render some SVG icons with pretty poor results:
![image](https://github.com/user-attachments/assets/e2743ba3-1d6f-4647-a293-eebcd44d7f9f)
In the pre…
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Just a tentative issue to study the possibility of supporting basic software rendering using the new library: https://github.com/Bigfoot71/PixelForge
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The software renderer customization point is currently the TargetPixel trait. I was thinking we could extend it be able to support hardware acceleration (SIMD, ST's DMA2D or NXP's PXP, or ESP's PPA).
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I encountered the following error when attempting to use the software renderer to render a window with a solid color and resizing the window. Running the snake example and resizing the window also cau…
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i run linux (debian trixie) on old chromebook with no gpu drivers since there are no availble atm and probably never will
that's why for rendering graphics on it i use software renderer
most wayland…
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The `Path` element is not supported with the software renderer.
We have different choice to implement it:
1. use some third party crate such as tiny_skia or something to draw the path in an cache…
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probably lavapipe since it's built-in -- fallback for GPUs where the drivers don't work (nvidia right now, although hopefully we can just fix that) and for virtual machines
osnr updated
5 months ago
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Would it be possible to re-implement the software renderer or some form of imitation of it? I think it would be a nice quality-of-life feature to have, since very few ports of the game still have it.
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### Description
some games are utterly broken in hardware mode. allow the gameindex to force the game to software
### Reason
less configuring for end user
### Examples
singstar: the ent…
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I'm not very well versed in DXX-Rebirth, but from my research, apparently it used to have a software renderer. Why was it removed? Will we see it return at some point in the future?