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I'd like to request a Retroarch core for the solarus engine project.
http://www.solarus-games.org/
Could you open a bounty, if that request seems possible?
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For both HUD and pause submenu.
The minimaps are generated by a png file in sprites/menus/maps/ game mode / map.png and use a similar approach in the pause submenu.
However, we want the engine t…
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The Lua API does not explain that the animation called "destroy" in the sprite of a destructible is the one used by the engine to show the entity being destroyed. That animation is not even mentioned.…
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This bug was explained here: https://github.com/solarus-games/children-of-solarus/issues/60
It produces slowness when tons of straight movements are being created, applied to Lua lists, and then dest…
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Screenscraper.fr has support for Pico-8, so in order to facilitate scraping Pico-8 games, it would be useful to have a platform added for the system.
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Hello, I notice a bug in Batocera 36 on Solarus with The Legend of Zelda: Mystery of Solarus DX game. the game quits immediately when I have to use the bow.
I tested on Raspberry pi 4 fresh install…
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I'm sorry if there was a better way to report this. If you try to download the debs from the debian repository, it says bandwidth exceeded. I'm going to host my own packaging based on the source code.…
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The bomb sprite in the sample quest is different from the one in Children of Solarus and from the one in the quest editor's initial quest. They should probably all be the same.
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Most of today's screen are 16:9 whereas the default resolution (320x240) is 4:3.
I did though that we should try a 3ds port, and 3ds resolution is 400x240
I like the idea of a pseudo widescreen re…
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Since an enemy may have several sprites, it would be nice to allow choosing if a given sprite can attack the hero or not. The syntax could be:
`enemy:set_sprite_can_attack(sprite, [can_attack])`
(Thi…