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Sound in Quake, by default, seems to use the VIS data to determine what (ambient) sounds are audible to a player. For example, in this image, the slime ambient sound is audible from 1, and 2, but not …
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This is an idea Hanack came up with some months ago.
I will post the link so it won't be forgotten.
https://www.youtube.com/watch?v=MQt1jtDBNK4
https://www.youtube.com/watch?v=Je3Cs_0Jq7U
http://gamm…
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An attempt to simulate an acoustic waveguide with vanes leads to unexpected results from the simulation.
Sound wave propagation seems to be different in different sections of the waveguide.
![vane…
miero updated
3 years ago
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Since there haven't been any updates for two years and due to a lack of an alternative in the area of spacial audio, I'd like to know if there is any interest in development left.
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### For?
S&Box
### What can't you do?
The current audio implementation just doesn't sound that great. It gets the job done for simple audio but there's a lot of more complex features that are…
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Hello there! Reproducable crash. I was working in Doom I, Doom (Doom format). There are multiple maps in this wad file. It's a limit removing wad. When in sound propagation mode and trying to open ano…
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I am trying to understand one of the optimization that seems to be running when using `--EmitONNXIR` compared to `--EmitONNXBasic`
If we take the following examples
```
<
ir_versi…
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# Problem
Within [the internals of the transform propagation systems](https://github.com/bevyengine/bevy/blob/0fe17b8b303c35902de3d75681f971cd8d66712f/crates/bevy_transform/src/systems.rs#L74), we …
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Hi !
In this example I have a simple constant folding rule:
```egglog
(datatype Math
(Num i64)
(Add Math Math)
)
(rewrite (Add (Num x) (Num y)) (Num (+ x y)))
(let expr (Add (Num 92233…
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I am trying to implement a new feature using the 'SDK-1.3.17,' where a sound effect is triggered by clicking the mouse when holding an item. However, I am not quite clear about the triggering conditio…