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As the title describes, setting the position/rotation of a `SpineSprite` doesn't cause any of the physics constraints to do anything. You have to do some direct transform modification which is very cl…
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### Is your feature request related to a problem? Please describe.
There are many situations where you want certain elements of the physics simulation to only interact with a specific subset of other…
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The [core list](https://w3c.github.io/mathml-docs/intent-core-concepts/) has (in the Geometry section) `point-at`. It is listed as having three args and the example is "P(1,2)". This seems wrong.
T…
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Hi there,
I have a ship with a docking connector and an entity on the ground with a docking connector, that I want to dock at.
When flying up to the entity on the ground and activating the docking…
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## Description
If you go critical as a borg in space while you're moving, you will keep moving infinitely. This made it extremely troublesome when this happened in a round I played and they had t…
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Nearby liquid blocks remain stationary when a `TempBlock` is created right next to it.
This is problematic for `TempBlock`s that are:
- `AIR`
- `FIRE`/`SOUL_FIRE`
- and others that can be affect…
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### Tested versions
Reproducible in 4.3 beta and latest on master.
### System information
Windows 10 - Vulkan Forward+
### Issue description
Moving and rotating particle emitters whose …
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### Before posting a bug report
- [X] I have searched exisisting GitHub issues to make sure the issue does not already exist.
### Expected behavior
The Abc triples defined in mrmustard.physics.tri…
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Right now, the relationship between `Character` and its `Space` is one-directional: the `Character` defines a camera-position which is, by its own efforts, affected by gravity and collision with the `…
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**Your Godot version:**
4.1.1
**Issue description:**
Tutorial page about Ray-casting says this:
_"Godot physics runs by default in the same thread as game logic, but may be set to run on a separat…