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Would love to use this in VR. But to make it work with single pass stereo rendering the shaders would need some changes. Does anybody know a fix for that? I know it will work for multi pass stereo ren…
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No consumer graphics support it, so it seems pretty pointless to have it in the renderer. Rendering for HMDs such as the Oculus should be done using a different method if those ever get support, and a…
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Anybody know how to make stereo renders with Jukebox? I tried changing a hyperparameter (hps.channels = 2) but the model was expecting a tensor with “1” in the second dimension, implying mono:
Asse…
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Currently when rendering in H264 mode, ntsc-rs re-encodes audio to 64kbps mono AAC in H264 mode and FLAC in FFV1 mode, and it would be really useful if you could enable passing through the audio (if t…
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Hi @DiegoGomezDeck and all!
We are experimenting the new stereo vision features from the #180 PR.
There is an interesting bug/theoretical mistake in Camera.java that prevents the 3D rendering from w…
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At present, the shaders do not work properly with [Single Path Instanced Rendering](https://docs.unity3d.com/Manual/SinglePassInstancing.html), which is commonly used by XR headsets (HoloLens, MagicLe…
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I recognize along 3DS this might be old fashionned but it still have its nichs. Asus recently even produced oled screens that are autosteroscopic (so steroscopy+hdr at the same time).
Currently the…
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```
Hi,
Thanks for sharing the source code of your project.
I have the following issue
What steps will reproduce the problem?
1. Desktop PC
- Intel Core i7
- Unity Free 4.6
- NVIDIA Quadro …
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Hi,
Two weeks ago, I downloaded the Unity environment assets and followed all the instructions provided, and I built a custom environment (v2.0.5-smoketrail-1) that worked perfectly for a single RG…
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Hello,
I have Unity running on Windows, and ROS running on an Ubuntu machine. When using only one camera, there are no issues. The images renders properly. I've set the screen resolution in Unity t…