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Higher jump power up for the player?
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Higher jump power up for the player?
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There is a way to do jumps much higher than a normal jump. I'm able to replicate the issue consistently by pressing the jump button very quickly multiple times in succession.
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Apparently a superjump can be used to carry upward vertical speed across rooms. Bobbob says there's a huge amount of RTA-viable applications and gave an example: with the Etecoon ETank spikeway going …
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![image](https://github.com/tylerandari13/Episode-Orange/assets/60326522/614efbf5-413e-41ba-904b-6b55517e5b3b)
why does zlawg look like that
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The first-round bug disables showing the health/rage/superjump hud on the bottom, and as a result Hale cannot superjump/teleport. This only happens on the first round that Hale appears on the map, any…
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Specifically, it appears that superjumps will sporadically not play their associated audio.
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I have hooked SetAnimation with reapi and while using the longjump it never gets called with SUPERJUMP animation.
The ducktime check at player.cpp seems to be wrong as it differs from the one at [t…
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1: sponge armor and all slime armors(bar knightslime) reduce fall damage
2: more traveller's gear for boots
2a: obsidian plates for faster falling that can damage mobs
2b: fireworks for superjump w…
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Reproduction: Go out of bounds immediatly after collecting a powerup (Superjump for example). When you respawn, the powerup is still on that same timer instead of being reset to the gameState.
In a…