-
Thanks a lot for the amazing work! I have a question concerning the surface normals.
I read in the readme that for the dataset S3DIS, the surface normals will help the segmentation results, and it …
-
Thanks for this great dataset!
I am currently working with the surface normals provided for the “Small City” dataset and have noticed some strange behavior at the boundaries where sky and non-sky p…
-
The function for step detection doesn't work for capsule (or sphere) colliders. The downard cast on ledges won't return floor collision normals because of the rounded bottom of the collider shape, whi…
-
![image](https://github.com/LLNL/conduit/assets/35237779/41838758-4fa6-486c-af25-4efab747577b)
On the left is braid mixed 3d with normals plotted in visit. On the right is braid hexes 3d with norma…
-
In your method you downsampled the LLFF dataset by a factor of 8, thus, you have divided the projected pixels of each 3d points in the point clouds by the same factor. Will it means when the rays are …
-
normals to surfacic elements are not computed currently, it is a simply addition
N=T_u x T_v where T_u and T_v are tangent vectors in 3D at ref point (u,v)
-
## Dynamo version
1.3.3
## Operating system
Win 10
## What did you do?
used Surface.CoordinateSystemAtParameter on surfaces extracted from a Revit roof element
## What did you expect …
-
Is there anyway to turn on visualization of surface normal vectors? (As far as I can tell, there is not...)
Right now when checking data I have been manually looking at the winding order of the ver…
-
Surface normals should fix/smooth out the appearance of individual triangles.
An example of a OpenGL-ES2 compatible Phong shading (at least I think it works properly):
https://github.com/vispy/…
-
### Describe the project you are working on
A multiplayer FPS with quake style movement that uses Godot Jolt to handle collisions.
### Describe the problem or limitation you are having in your p…