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### Issue description
I am in the middle of working on an "island flipper" map with the map editor, a map that was used as illegal garbage dumping site for an eternity. I am lacking some options to p…
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### Describe the bug
After creating a new minimal project and attempting to add a terrain node with an 800x600 height map of solely black and white pixels (attached below), the editor immediately cra…
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Currently Neos is currently missing tools for editing terrains.
There were already some options explored in the 'Neos The Origin' demo
but there should be more options available like heighten, lowe…
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# Description
_Video with the problem is attached below_
When using a terrain (hfield geom) in Unity, physics collisions may not match the rendered visuals. This happens in case when terrain dat…
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I have decided to include a Terrain Creator / Editor in the application.
Users should be able to
- import images
- slice images into tiles
- choose which images belong to which tile type
- …
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### Tested versions
- Reproducible in Versions 4.3 and 4.2.2, both using a TileMap and a TileMapLayer.
### System information
Windows 11 Godot 4.3 stable, compatibility mode
### Issue description…
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**Description:**
Pinning the terrain item in the editor hotbar sometimes results in an error. The other items don't seem to have any issues.
**To recreate:**
Run the editor and open the item sele…
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Having something akin to the terrain editors of Warcraft 3 / StarCraft 2 would make custom map creation a whole lot easier.
![](https://i.ytimg.com/vi/jYsSOv8Gyx4/maxresdefault.jpg)
Prior art in…
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It would be a great addition to RoR if we could have a basic terrain editor/creator. It would automatically place objects at the elevation you are looking at, and it would have tools and basic objects…
ghost updated
7 years ago
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Due to an [ongoing discussion on Twitter](https://twitter.com/Henry00IS/status/989877318490443781) and a quick proof of concept:
![Terrain using a single brush](https://user-images.githubuserconten…