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Would be nice to have TexTools available on the new extension platform, any plans?
https://extensions.blender.org/
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Getting this DirectX error pretty consistently since DT dropped. Mostly happening during cutscenes.
Basically tried everything that was mentioned in the previous issues, XIVA and opcodes are up to d…
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### Expected behavior?
Correct export and importing from TT to Blender and back into TT so that new sculpt may be used in-game.
### Actual behavior?
Exporting the FBX file from Textools into Blend…
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### Expected behavior?
Hi, not sure to what extent this is a textools issue or an SE/data structure issue but today I noticed that 3D models extracted after DT update (by either TexTools or Penumbra)…
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### Request box
Before I start, thank you team for updating textools, ya'll are godsend :D
On to business-- I know people who get migraines whenever there is bright lights in game, or are sensitiv…
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Colour changing via this tweak is not accurate to the RGB value input. HP is tinted green, MP is tinted purple, etc.. Suggest changing tweak to edit `.Color` instead of `.AddColor`
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(I'm not sure if I was supposed to post this error I just thought that was what It was telling me to do but mainly the 3d models in textools are no longer showing up)
System.NullReferenceException…
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TexTools has a configuration to set which race to use when applying racial scaling to models that do not have a unique model for each race. In Penumbra (as far as I can tell), you can only export the …
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Hello!
I transfer meshes sometimes between Max and Houdini. And I use Soften Normals node for Houdini and TexTools for Max. Hard Edges are created from UVs. And I have found that TextTools does not m…
mifth updated
5 years ago
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Not looking for a time as I know these things take time to update. Just wondering if there are plans to update this for DT is all. If there is then I'll wait, if not then I know I can start looking fo…